2. - 4. 11., DOX
Dimensions of Empathy. How Empathy and the Concept of Ethics Changed between the Holodeck and the Metaverse?
How our trust and sense of criticism shapes the ways we understand old and novel interactive digital narratives?
Ágnes Karolina Bakk, PhD: narrative designer and researcher at the Innovation Center of Moholy-Nagy University of Art and Design. She focuses on immersive storytelling & the science of magic, and currently leads two research projects: 1. on romantic relationships in Metaverse-like environments 2. psychological restoration in a specific VR prototype. She is the founder of the Zip-Scene conference; cofounder of Random Error Studio; co-curator of Vektor VR section. She teaches immersive storytelling, speculative design and offers talks at various conferences from Moscow to Montreal including festivals (Stereopsia, DokLeipzig). She is currently involved in several video games and creates on her own artistic VR production.
WHO IS IT FOR?
The conference addresses scientific researchers, game professionals, programmers, artists, scholars and professionals from the fields of performing arts and game studies, as well as interactive storytellers, experience designers, narrative designers, VR-professionals and philosophers and others concerned with the conference topics. The conference aims to bring together emerging scholars, professionals and creators in order to create a joint platform which would help individuals to understand and to develop these types of productions.