Building Comfort: Safe Space in Virtual Reality

safe space
anxiety
vulnerability

We all long for spaces where we can breathe easy, free from fear or judgment. The creator of this deeply personal project invites you into such a territory, reflecting what a safe space means to her. Players move freely in a world shaped by emotion, childhood memories, favourite books and comforting objects. But even a “safe space” isn’t perfect and disturbing points emerge: moments of discomfort, anxiety, and that annoying judgemental inner voice of ours that can feel impossible to shut down. This work doesn’t only show comfort; it examines its limits. What does it mean to feel safe, and what shadows lie hidden inside the spaces we build to heal?

Author: Adela Lujza Lučenič

Countries: Slovakia

Production year: 2024

Runtime: 10-15 min

Language: English, Slovak

Control complexity: Advanced Interactions

Motion sickness level: Low

Premiere status: International Premiere

Program section: AsteRisk*

Location: Study Room