October 15 - 20, 2024
DOX Centre for Contemporary Art
A showcase of the best 15 XR projects from the past year, combining the latest technology with an inspiring visual style and storytelling. Entrance to the International Competition section is part of the regular DOX entry ticket. Tickets can be purchased online during the festival or at the DOX box office.
October 15 - November 10, 2024
DOX Centre for Contemporary Art
This immersive VR installation presents 12 projects exploring the position of women as artists in virtual reality. Besides being created by women, the projects also capture women's, mostly personal, experiences.
October 22 - November 15, 2024
DOX Centre for Contemporary Art
Special screenings for schools presenting VR as a technology as well as an artistic medium, together with stimulating the discussion of important topics such as women's rights or mental health.
Poulomi Basu & CJ Clarke
2024
What superpower have you always wanted? If your answer is "spraying your enemies with menstrual blood", then this project is a perfect fit for you.
17. - 19. 10. 2024
DOX Centre for Contemporary Art
conf.zip-scene.com
Unveiling the Crisis of Stories: Can Interactive Digital Storytelling Lead to Deep Listening?
The conference addresses scientific researchers, game professionals, programmers, artists, scholars and professionals from the fields of performing arts and game studies, as well as interactive storytellers, experience designers, narrative designers, VR-professionals and philosophers and others concerned with the conference topics. The conference aims to bring together emerging scholars, professionals and creators in order to create a joint platform which would help individuals to understand and to develop these types of productions.
Ágnes Karolina Bakk, PhD: narrative designer and researcher at the Innovation Center of Moholy-Nagy University of Art and Design. She focuses on immersive storytelling & the science of magic. She is the founder of the Zip-Scene conference; cofounder of Random Error Studio; co-curator of Vektor VR section. She teaches immersive storytelling and speculative design.